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Thread Statistics | Show CCP posts - 9 post(s) |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 11:21:00 -
[1] - Quote
hmmm.... |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 12:09:00 -
[2] - Quote
Capqu wrote:CCP Fozzie wrote:(except when damage bombs are mixed with void or lockbreaker bombs, but that was already a bad idea) this made me lol out loud in irl you are hilariously uneducated when it comes to bombing those bombs were designed to be used together, thats why voids launched at the same time as damage bombs detonate first and aren't destroyed by the damage bombs, and deal less damage to a damage bomb than a same type damage bomb would. in fact you could do slightly larger waves of bombs by launching voids -> damage and having the voids cap out targets before the damage arrived
QFT - forgot in my write up about the fact i lol'd at you inane ignorance of how voids work in conjunction with damage bombs in a single run Fozzie.
wow...
...just wow. |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 12:11:00 -
[3] - Quote
Porucznik Borewicz wrote:Chiimera wrote:Great work killing bombing runs completely.
Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are. +1 to this all the way! Let me see cloaked gang members in space please.
surely this 'should' be possible with the new sensor overlay right?
...right???? |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 12:30:00 -
[4] - Quote
KaRa DaVuT wrote:no more "no effort" bombing.
ty fozzie
<3 u bro, u know that but in this aspect, you're dead wrong Kara. |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 12:59:00 -
[5] - Quote
Oddsodz wrote:Quote:Cloaked ships will once again decloak each other if they come within 2km. So this one step BACKWARDS is all about curbing muti-boxing software users. But in doing so you are funking up the play styles of countless players all across the game just to curb a (for now) small set of multi-boxing software users. Please CCP (not just you Fozzie) Get your head out of the sand and ban the use of multi-box software. All you are doing with this change is addressing the symptoms and not the cause.The cause is multi-box software. Not only has it made bombing for them that use it easy. It is also helping to out competing players in the mining community and the Incursion community. Sure right now it's only a small bunch of players using multi-box software. But every time miss an opportunity to ban it. All you are saying to the rest of the player base is "HTFU AND GET MORE ACCOUNTS YOUR POORS"When a new player enters the game. The 1st thing he should do right now is learn how to install and use multi-box software. Because with out it, He will never be competitive in the PVP game. Why? Because he will not have the ISK to fly all the ships he is going to need to fly at the same time when competing with other players that are using multi-box software. When one players is cornering the ICE market in hisec because he can use 40 (yes this is true) mining ships at the same time, You know something has to be done. TL;DR This change is wrong. Fix the real issue, not the symptoms.
QFT - though id like to ammend it to not just software but hardware command multiplication too, and an inclusion of such things to be dealt with using the 'report bot' button.
you guys say u always have logs for stuff. well you will most definitely have logs showing the exact time you recieve clients requests for a server to do stuff, even if that server runs on a 1hz cycle. it should be clear as black and white if a bunch of clients are responding with the same requests at near exact ms times. |

GeeShizzle MacCloud
478
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Posted - 2014.10.16 13:56:00 -
[6] - Quote
Yi Hyori wrote:
Lastly, for the vocal minority of a mob that is currently attempting to blame everything and their mother on this topic, multiboxing is not cheating. ISBoxer is not cheating. Get over it. Because a player enjoys a different style of gameplay that you do not agree with , does not make the said player a cheater. The definition of a cheater is defined by the masters of the game. This can be changed by appealing to said masters. And this appeal was made.
ISBoxing was a bannable offense in its infancy, but this ruling was changed , not because the corporate heads came together and decided that ISboxer generates more revenue, but because ISboxer's functionality is no different than a hardware set up that mirrors keys across physical computers. The difference is that it does it via software instead of hardware.
etc...
i thought id separate and italic the part of your nice rant that both is completely nonsensical and also the linchpin of your argument. so what your saying is if i made a hardware version of an auto-aim bot, then by extension all auto-aim bots in fps's should now not be considered cheating?
seriously go take a flying leap of a bridge.
cheating is cheating is cheating, whether its software, hardware or you've paid surgeons to attach a cybernetic arm to allow u to hit a button 5000 times a second for hours on end. Its an pay to win advantage that cannot be directly controlled by the games developers.
You have some serious issues with logic, or you're enjoying abusing isboxer, or both. Either way you're bad and you should feel bad. |

GeeShizzle MacCloud
481
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Posted - 2014.10.16 16:04:00 -
[7] - Quote
CCP Fozzie wrote: I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.
If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.
Not wanting to add fuel to this but the reason why such threads like this are somewhat hijacked is due to Developer visibility. The current apparent open conversation thread about isboxing ( https://forums.eveonline.com/default.aspx?g=posts&t=354128&find=unread ) has ZERO... absolutely ZERO dev posts, only 4 csm posts where 2 of them were completely off topic, and the other 2 were shrugging off posts in no way open to any form of discussion on the topic.
Its Developer Visibility that counts in these forums, especially in areas that people believe is broken, that affect areas that they are concerned about.
A bunch of geeks talking about something they have no control over, in 1 thread of hundreds that are created every day in these forums accomplishes absolutely nothing.
As far as we would know, no devs have been directly contacted about Isboxing or its game breaking effect and thats the point! we're totally in the dark.
we post here because its connected, and that you're reading this thread. Open a dialogue about pressing concerns AND show you are reading and watching it, an you'll get less hijacking.
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GeeShizzle MacCloud
487
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Posted - 2014.10.16 17:43:00 -
[8] - Quote
Black Canary Jnr wrote:Thank you for showing an appreciation for physics and not allowing 50 bombers to occupy the same space, while cloaked, whilst not being smushed into a ball of scrap.
Realism 1, Bomber fanboys 0
learn to super symmetry u ass! |

GeeShizzle MacCloud
487
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Posted - 2014.10.16 18:19:00 -
[9] - Quote
Mike Azariah wrote: I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail
m
these are the changes id like ameded / removed:
CCP Fozzie wrote:
- Cloaked ships will once again decloak each other if they come within 2km.
- 17% reduction in bomb speed, with associated flight time increase. This means that you'll have 12 seconds to react to bombs instead of 10. Range stays the same.
cloaked ships decloaking each other is a terrible mechanic for soo many reasons that have been stated in this thread already.
bomb speed reduction alongside the above cloaking change completely removes the ability to use advanced tactics to hit fast moving Overpowered fleets like ishtars. and tbh an Eve with less ishtars is a better eve in all honesty. |

GeeShizzle MacCloud
487
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Posted - 2014.10.16 22:41:00 -
[10] - Quote
you know what would be good? to wind the clock back and see how many negative comments were made to do with the 'fix' of the bug to cloaking and how many people were so against that.
im sure like me you might find very few people raging and saying that it was a bad decision. so take the amount of posts against the fix, and the variety of people against that fix, and weigh it against the amount of people and posts against this 'ant-fix' back to the bug.
im sure that would put a lot of things into perspective. |
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GeeShizzle MacCloud
491
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Posted - 2014.10.17 16:47:00 -
[11] - Quote
Sbrodor wrote:PotatoOverdose wrote:[
Look at all of the major fleet fights which got bombed over the past year. How many of them didn't involve isboxer? Maybe one or two. How many involved isboxed bombers? Almost all of them.
i totally disagree. i know at least a couple of corp bombing oriented and they dunt use never isbox (cause they are all differente real people coordinating in ts3 ). I never never seen isbox in south of new eden.
clearly you are totally f**king blind then. |

GeeShizzle MacCloud
491
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Posted - 2014.10.29 00:18:21 -
[12] - Quote
Manfred Sideous wrote:@CCPFozzie wow way to cave man way to cave. How about do this for now then make the interaction changes. We were so looking forward to fly something other than sig tankers. But this kills it. You have ruined my day and made me sad    
with all your relevant experience in running bomber fleets right manfred? the only experience you have of bomber fleets is on the wrong side of them so i can understand a blanket dumb as f**k approach with zero finesse and interesting nuances would suite you to the ground.
There are better ways to bring bombers a little way back from being able to bomb all the things and make shield BS fleets become something other than blatently suicidal in a fight. Some have suggested adding some of the missile explosion velocity vs ship speed into the bomb damage equation, i think thats trending towards a better solution and imho adding that, balancing some armor BS and shield BS sig sizes alongside bombs explosion radius would be sufficient.
i also think that the not so recent change to bs sized mwd cap usage is also something that might become useful eventually!
CCP Fozzie wrote: We're increasing the capacity of the T2 bomb launcher to 300m3.
thats a nice change but not exactly something that would make me want to ask people to train a 2 week+ lvl5 skill for. Especially when said launcher is the only loaded weapon system wthout any t2 ammunition.
CCP Fozzie wrote: The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
i thought the original explosion radius was 1m? which would mean this is a 4999m increase. knit-picking i know but i do like the change. Could the new Focused Void bomb be a t2 ammo choice for the t2 bomb launcher? it would be a big draw for serious bombers to invest sp into bomb deployment 5 (and maybe a subsequent specialisation skill??) |

GeeShizzle MacCloud
491
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Posted - 2014.10.29 00:29:24 -
[13] - Quote
Arronicus wrote:GeeShizzle MacCloud wrote:uncher is the only loaded weapon system wthout any t2 ammunition. CCP Fozzie wrote: The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
i thought the original explosion radius was 1m? which would mean this is a 4999m increase. knit-picking i know but i do like the change. Could the new Focused Void bomb be a t2 ammo choice for the t2 bomb launcher? it would be a big draw for serious bombers to invest sp into bomb deployment 5 (and maybe a subsequent specialisation skill??) AOE radius is still 1m. Explosion radius 4000m --> 5000m, meaning that it will apply very little cap drain on something like a subcap IF it hits, and significantly reduced cap drain on something like a capital ship.
ahh good point well made, and the increase i would still agree with as its a capital class weapon and should scale well to not be OP against subs (if you could even hit one with it)
still think that 1m aoe is somewhat ridiculous in a game where 1km is a tiny distance. |

GeeShizzle MacCloud
491
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Posted - 2014.10.29 01:26:16 -
[14] - Quote
Elise Randolph wrote:
I guess my statement requires some explanation.
When bombers can decloak one another, it means setting up a bombing run was a tactical decision that took more than 3 minutes to do. "I am going to setup my bombers on this grid, so taking a fight here will be advantageous to me because I have a strategic asset in place". When bombers dont' decloak one another this task becomes rather trivial, letting someone make perches regardless of the system or the grid that the fight is taking place on.
But that's not really all that bad by itself. The real zinger that people have been a bit grumpy over is that bombing is very important in the current meta, and the most efficient way of doing it is not with a ~specialized~ bomber FC but instead with one or two individuals controlling all the bombers. There is an inequality between effectiveness and difficulty.
...
Don't get me wrong, I love the concept of bombers - the ability to wipe the floor with the ill-prepared through superior tactics and coordination is sexy to the max. However in practice they're quite effective in this role without any modicum of difficulty (or manpower). In their current state, Bombers simply excel in making combat stale.
So out of interest, ive had an idea brewing for a while and wondered what you may think about it...
Most pilots who fleet warp and generally do 'stuff' in space with more than just a couple of others will know any warping to or from somewhere put you in a fairly random position in a sphere thats 4km in diameter. this spaces some stuff out to look cool and adds some 'random' elements to landing locations (it also needs to be looked at and iterated on with fleet warps of caps and supers, as multiple ships inside one another looks weird and broken)
Imagine when warping a squad/wing/fleet when fleet members are cloaked those fleet members that are cloaked do not warp or land in a randomised location on landing but all land exactly on top of each other in the central point of that sphere. When they decloak on top of each other (due to someone manually decloaking in order to bomb) they all immediately bump on landing scattering their direction and screwing with their ability to both bomb in the same direction and re-align to warp out.
This would mean fleet/wing/squad warping bombers to bomb on landing would be a somewhat suicidal method for bombers, or would require bomber squads to deblob cloaked before re-aligning to bomb (and therefore incur a subsequent realignment penalty to warp out). FC's would require another method to pull off a bomber run like requiring a bomber fc/alt/helper to put a cloaked ship in a danger-close position to hostiles to be a warp to point for bombers to individually warp (and therefore not bump) and complete a successful bomber run.
This would add a high degree of pilot skill, finesse, time to prep and a moderate amount of danger in order to achieve a ninja like bombing run. |

GeeShizzle MacCloud
500
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Posted - 2014.12.09 13:18:10 -
[15] - Quote
Just a quick FYI for you guys, the fact that the new warp disrupt probes and new capital void bombs have to be bought in the syndicate LP store as items and not as bpc's or bpo's are quite literally the main reason why they have very very very very rarely been seen used (if at all).
Faction ammo typically being bought in this form from faction LP stores are understandable as you can normally buy a lot for the cargo space it takes up, however this is not the case with warp disrupt probes and bombs.
Plz use some sense and logic and add bpc's / bpo's of these items to the syndicate LP store. |

GeeShizzle MacCloud
500
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Posted - 2014.12.10 14:08:08 -
[16] - Quote
Eyes to Escape, if u wanna pedal your own f**king ideas and play amateur developer plz make your own thread to do it. |

GeeShizzle MacCloud
501
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Posted - 2014.12.13 17:36:56 -
[17] - Quote
Delt0r Garsk wrote:Please tell me this hasn't moved to Yet Another AFK Cloak thread.
Thats exactly why i told the guy to kindy f**k off and make his own thread.
All I'd requested were 2 new items detailed by CCP Fozzie in this Threads OP to become more accessible to all players, not just the few that are within 5-10ly from a syndicate LP store.
So for the final time Eyes, make your own thread / post in the cloak b*tching and moaning threads that already exist plz. |
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